How To Play

The first decision you are faced with when playing PUBG is whether to start a game in first-person perspective or third-person perspective. First-person perspective, or FPP, shows the game through the eyes of your character. Third-person perspective, or TPP, shows your entire character model in the game. FPP plays more like a traditional shooter while TPP allows you to gather more information behind cover and around corners because of the camera placement.

Once you have jumped into the game, you load into spawn island and wait until the game begins and the plane takes you away. The plane has a visible flight path available to you on your map (pre-bound to M) that you can view as it travels over the island. When you decide where you want to drop, you jump from the plane and parachute to the ground.

Once on the ground, you will want to grab loot before you fight. Loot are items such as weapons, gear, and first aid supplies that are scattered across the map, found most often in buildings. You can easily sort through your loot and check what you have by bringing up your inventory by hitting TAB.

Weapons in PUBG include guns, grenades, and melee weapons. There are four types of melee weapons: a crowbar, machete, pan, and sickle. These deal more damage than punching opponents, but you must still be in melee range for them to be effective. Of these melee weapons, the pan not only deals the most damage but when equipped it can also block bullets for your character.

There are also four different types of grenades: frag grenade, molotov cocktail, smoke grenade, and stun grenade. The frag grenade and molotov cocktail are the damaging throwables, while the smoke and stun grenades are used for utility.

There are many guns in PUBG that fall into the categories of assault rifles, light machine guns, pistols, shotguns, sniper rifles, and sub-machine guns. Each gun takes a specific ammo. Ammo types found include: .300 magnum, .45 ACP, 12 Gauge, 5.56mm, 7.62mm, and 9mm. Pistols and sub-machine guns most commonly use .45 ACP and 9mm, while assault rifles, light machine guns, and sniper rifles most commonly use 5.56 mm and 7.62mm. Shotguns use 12 Gauge and .300 magnum is used for the sniper rifle AWM.

Weapon attachments, such as muzzles, extended magazines, grips, and scopes are also found on the map. Each gun has unique attachments that they are able to utilize. Attachments on weapons do not take up any inventory space.

In addition to picking up weapons and ammunition, you need to pick up gear to protect yourself and allow you to carry more loot with you. Equipping a backpack allows you to carry more loot with you. Picking up a vest allows you to carry more loot and also reduces the damage you take when hit in the body. Finally, a helmet reduces damage you take to your head.

Backpacks, vests, and helmets are graded level 1, 2, or 3. Level 3 is the most desired, as they allow more loot to be picked up and prevent more damage than levels 1 or 2.

The final type of loot to pick up are healing items. Medkits, first aid kits, and bandages all restore missing health after a brief delay. Painkillers and energy drinks also restore health over time and give you a speed boost. Bandages and first aid kits only get you up to about three-quarters of your health, so painkillers and energy drinks or a medkit is required to restore full health.

Combat in PUBG functions like most shooter games. Shots to the head deal increased damage, while limb shots deal less than to the body. Different weapons deal different amounts of damage. Depending on the weapon, you can scroll through the single fire, burst fire, and auto fire when shooting your guns.

As you loot and engage in fights, you must remember that there is a blue circle closing in throughout the game, called the play zone. Players caught outside of the safe zone take damage, increasing as the circle gets smaller throughout the game. Your map will tell you where the next safe zone will be so you can move in advance of the circle closing in.

There are vehicles that spawn on the map that you can use to move faster, including motorcycles, cars, buggies, jeeps, vans, and boats. Vehicles do however make more noise and can be destroyed, creating a blast zone around them.

Throughout the game, airdrops will be flown in. These crates have special weapons and gear to reward those that go after them on the map.

There is a red zone that appears in small sections of the map. After an initial warning period, the area of the map is bombarded and players without cover may be taken out from above.

After a player dies in-game, all of the loot on that player is left by the dead body in a crate. You can walk up to the crate and take whatever loot you can carry for yourself.

When shooting at long distances, it is important to remember that there is bullet drop in the game. You may also need to lead your shots if a player is running away at an angle.

In squad or duo games, players are first knocked out before dying if they have a teammate still alive. Players knocked out can be revived by their teammate before they take fatal damage. If a player is the last left standing on the team, fatal damage will instantly kill that player and any of his or her knocked out teammates. In solo games, all players die instantly upon taking fatal damage.

If by nine circles there are still players on different teams left standing, the play zone will restrict to the centre of the final circle to force a final engagement to decide the game. The last team left standing is awarded the chicken dinner and wins the game.



1. Remember to put away your weapon (the X key on PC), meaning you can sprint six per cent faster.

2. In the pre-game, take off your shoes! Barefoot running is the same speed as running with shoes, but you're noticeably quieter on most surfaces.

3. To refuel, the vehicle needs to be completely static, but you can still refuel from within the car by right-clicking the cannister in your inventory.

4. Use map markers at all times, and call out specific directions (numbers as well as North/South/East/West) when in a team.

5. You can stay in the game's voice chat, but set your own chat to party-only - occasionally you'll overhear enemy teams who forgot to set theirs to private.

6. Remember to toggle your rate of fire with the B key or left on the d-pad on console.

7. There are not two, but three types of aiming. Hip fire, a more accurate hip-fire (holding right mouse-button), and aiming-down-sights ('ADS', by tapping right mouse-button). You'll also be able to change the settings to go straight to ADS by holding right-click rather than toggling it on/off.

8. Big towns under the flight path are dangerous places to start, but normally have better loot. For the best chance of success, find small clusters of buildings right at the edge of parachuting range, or use one of the other more detailed, situational strategies to get even better loot, which you'll find in our Erangel map article.

9. The key things you want to find as soon as possible are the good-in-most-situations assault rifles (ARs), a backpack, a bulletproof vest, healing items, and a helmet - the higher level for these items, the better.

10. All doors in the game start closed. If a door is open, someone's been there. If you leave a door open, you're telling the world you've been there too.

11. There is fall damage, which occurs from jumping around two stories, with more damage the higher the fall.

12. If you take fire from range and don't know where it's from, don't go prone - you just make yourself a sitting duck right in the enemy's line of sight. Instead, zig-zag and sprint until you get to cover and break line of sight. Getting over the brow of a hill is great for this, as is the classic "cheese it!" strategy in a vehicle (just drive away really fast).

13. Always clear buildings (unless you're very rushed) before looting. It's very easy to bait people into feeling secure by leaving loot on the ground, then shoot them in the back.

14. When fighting multiple enemies, ignore any that you down. They can't get up unless rescued, so prioritise the ones who can still attack you.

15. Vehicles are great at covering large distances at speed, but draw huge amounts of attention with their noise. Use them wisely.

16. Vehicles will roll down hills, and explode when they hit things at speed. Park sideways on sloped terrain to stop them rolling away, and if you crash get away from the vehicle ASAP.

17. Not all scopes work with all guns - you can't put the 8x Scope on the M16 for instance, which was made an exception for balance purposes. Likewise you can't put an 8x on SMGs.

18.Learn which helmets can take which amount of damage - a Kar98, the most commonly found and used sniper, can kill you instantly with a headshot if you have a Level 2 helmet or below, but a level 3 helmet can take a hit. Note what helmet opponents have before you start trading sniper fire, as there's no point if you're at a disadvantage.

19. After the beginning the game, pistols are almost completely pointless - only keep one if you either have the automstic pistol (P18C), which works like an SMG, or if you don't have good weapons or much ammo for them - otherwise, pistol ammo is wasting precious inventory space.

20. Damaged high-level armour is actually often worse than undamaged low-level armour. Look at the number next to it in your inventory for a comparison.

21. Avoid bridges like the plague if you need to cross one to get into the safe zone - there are almost always bridge trolls (people waiting on them to kill you) when a bridge is a necessary route. Get there early, swim, or find a boat instead!

22. Always move, even when looting or camping, just a little bit - it stops someone picking you off with an easy headshot, which happens surprisingly often. Just wiggle side to side or keep crouching and standing up.

23. Hold 'Alt' or hold RB on Xbox to look around without moving - great if you're camping, and also while falling from the plane.

24. You can dive underwater by holding 'C' while swimming (B on Xbox), and rise to the surface by holding 'Space' (A on Xbox).

25. Toggle seats in a vehicle with 'Ctrl+1/2/3/4/5/6', with 'Ctrl+1' taking you to the driving seat. On Xbox, this is tapping A, or holding for the driver seat.

26. On PC, you can auto-sprint by pressing '='

27. Lean left with 'Q', or right with 'E', while aiming, or click in the sticks while aiming on Xbox. Use these to look and shoot around walls without exposing as much of yourself. High-level players also lean mid-combat to make themselves more awkward to hit.

28. Hold 'Shift' or the left trigger to boost vehicles.

29. Use a vehicle's handbrake for a more aggressive turn or break with 'Space' or the Y button on Xbox.

30. Control motorbikes in the air by holding down 'Space' + 'Left Ctrl'.

31. Toggle first and third person by pressing 'V' on PC or RB on Xbox.

32. Hold your breath while aiming with 'Shift' or LB on Xbox (only in ADS).

33. Watch your bullet drop while aiming by holding 'Left Mouse-Button' to shoot instead of tapping it.

34. Change weapon zeroing (when the weapon/sight permits, for use over different long ranges) with 'Page Up' and 'Page Down', or the d-pad while aiming on Xbox.

35. Cycle straight to your Grenade with 'G' as well as cycling all weapons with 'Mouse Wheel'. On Xbox, this is by holding the right trigger.

36. Healing items are mapped to '7', '8', '9', and '0' by default - you don't need to open your inventory screen to use them. On Xbox, this is by holding down on the d-pad, and you can tap to change the active consumable.

37. You can roll grenades with an under-arm throw with by holding 'Left Mouse-Button' and then 'Right Mouse-Button' to throw.

38. You can disable the HUD entirely if on-screen markers get in your way, by pressting 'Ctrl+U'.

39. With the arrival of version 1.0, you won't need to master the crouch-jump, as vaulting should take its place. That said, it's worth toggling the 'Vault' command to something other than the regular 'jump' (Spacebar) button, because there are certain things you can only scale the old-fashioned way. Learn what heights you can vault and scale for when you're in a pinch.

40. Climb onto a roof from a balcony using Crouch-jump, by first opening the door, crouch-jumping onto it, and again from the top of the door to the roof. Great for sniping!

41.You can also make more difficult jumps between roofs by crouch-jumping onto railings or raised areas and running along them, too.

42. You can shoot the M16 like a rapid-firing automatic weapon by using its burst fire mode, controlling the recoil and timing your clicks perfectly to do seriously fast DPS.

43. There are only two ways to heal yourself back to 100 per cent - the very rare Medkit, which instantly heals you to 100 per cent after 10 seconds, and 'boost' items like Energy Drinks and Painkillers, which will heal you over time.

44. Both bandages and First Aid Kits get your back to 75 per cent health, but First Aid Kits work instantly after the seven seconds of application, whilst bandages require multiple applications and heal over time, taking up to about a minute. Use bandages early on, when in a safe location, and save First Aid kits for a helping hand during late-game firefights.

A great tip from player xTyler73's excellent reddit guide - there is an optimal way to use bandages that lets you get more health out of them than you would from just spamming. Healing from bandages happens over time, with your healthbar ticking up from the red to fill up the white. On the third tick of the health going up, start using the next bandage, for the most efficient use of time and resources.

46. Speaking of which, when a healing item you're using is down to 0.5 seconds left on the timer, you can start moving without cancelling it, and you can now use healing items as a passenger in vehicles, but only when the vehicle is steady (so note when your mate's slamming it into trees and over hills...)

47. Different items take up different amounts of space in your inventory - First Aid Kits are bigger than bandages, for example. But this also applies to different types of grenades, with Frags smaller than Smoke and Stun grenades for example.

48. You can carry more by equiping the larger items, as equipped items and ammo that's loaded into your gun don't take up inventory space. If you want to free up a Frag-sized space for example, equip your Smoke or Stun grenade - but beware, if your inventory is full, you then won't be able to swap it out for the Frag without using or dropping something!

49. Contrary to popular belief, you can in fact put a pin back in a Frag grenade in Battlegrounds. To do so, open your inventory and drag the grenade from the grenade slot in the bottom right, to your storage column on the left.

0. Sneaking your way into the final few players is absolutely a good strategy - but it won't help you master the subtleties of combat. If you want to learn the feel of weapons and fighting, then spend a few games spawning in busy spots, as it'll pay off in the long run.

51. If you do want to stealth your way to the win, hiding offshore in a boat, ideally behind a cliff where no one is likely to go looking, is a fantastic way to avoid being spotted. With some spare fuel, you can normally speed your way to many safe zones on the map.

52. Jumping whilst melee attacking makes headshots easier, and yes, headshot punches do considerably more damage.

53. If someone starts attacking you with their bare hands, always fight it out. If you can land a headshot or two you can win the fight even if they get a headstart on working you over!

54. Generally when trying to win a game, unless you're looking for practise, just avoid combat. The rule of thumb is to only engage if you're near certain you can win the fight, or if you're unable to flee. This includes sniping people - don't take the shot unless you can also get the kill, otherwise you've given yourself away.

55. Speaking of fleeing, it is easier than you might think. Zig-zag if you're on foot, and think in terms of breaking line of sight. People will only bother chasing you down under specific circumstances. This is especially true if you're in a vehicle - there's no point in hopping out to fight if you've already been knocked down to low health, just floor it!

56. Having bad gear is really not the end of the world, so don't get greedy - what matters is how you adapt to what you have: if all you have is a Shotgun or SMG, then try to camp inside buildings and confined areas. If you just have a crossbow and a decent scope, avoid buildings like the plague and find a high spot for sniping. All it takes is one kill for you to gain a significant amount of loot!

57. If you're hiding in one of the little wooden huts and spot an incoming enemy, bursting out of the hut and firing at them is often better than waiting in there. If they're smart, they'll either know someone's in there or try to clear it out with a grenade or shoot through the wooden door first. The element of surprise normally works better.

58. Take time to master the art of leaning, or 'peeking', around corners with Q and E (or clicking in the sticks on console) during combat, and note that leaning to the right (if you're using the camera over the right shoulder) exposes less of your body than the opposite direction.

59. If you know a fight is coming, or need to sprint across a dangerous open area, use a 'boost' item like Painkillers or Energy Drinks, as the healing over time and extra speed can be crucial.

60. Long grass only renders at less than 150 metres away, but players render from far greater distance - which means if you're relying on long grass as cover, a sniper can spot you easily at long range.

61. Using the Alt button (or holding RB and moving the left stick on Xbox) to look around whilst still in cover is perfect for ambushes, but beware your character model does still move a tiny bit when you release it, which can make you stand out when pretending to be a bush.

62. Loot, especially healing equipment like First Aid kits, makes for perfect bait. Leave some on the floor in the middle of a room, and enemies who enter will assume the building is safe, making them easy to quickly pick off.

63. Figure out which way the door swings inwards into your room if you're camping inside a building. Hide to the side of the door that it opens, so players need to come in, turn around, and shut the door to actually spot you, giving you the edge to kill them before they do.

64. The opposite goes for those entering buildings to clear them - always check 360 degrees around you right after entering, and don't assume a bit of loot means the whole thing's safe!

65. Grenades are perfect for clearing small huts (if you can get one through the little windows) and buildings where you suspect someone is camping.

66. Save Smoke grenades though - they give away your position and the smoke renders differently for two players, so what might be obscuring your vision could be completely clear for the enemy, and vice versa. Only use for cover or distraction in emergencies.

67. ADS (aiming down sights) is generally more favourable than hip fire in almost every situation. Only rely on Shotguns and SMGs with hip-fire, as the spread is much smaller.

68. When you get to the smaller safe zones, normally around the last 10 or 15, you want to try and quickly eliminate anyone you see first - if they survive, it's only a small area, so you're likely to bump into them again later and there's no guarantee they won't get the drop on you instead.

69. There are two main strategies for how you arrive to the final zone. If you're sure you can get there as one of the first, then do so as soon as possible and set up in a position where you know at least one flank is secure - be that a little rock, or an interior wall with no windows.

70. If you're getting there late, it can be better to wait it out at range before making your move. Keep one eye on the blue circle, and play around the edges of the area. Someone may be watching your direction as you approach, but if the safe zone's small, a dozen or so people are left, and you're the furthest one away, then they'll probably have other enemies to prioritise.

71. Your knowledge of the terrain is crucial here. Be sure to learn the map as best you can - our Erangel mapMiramar map and best PUBG loot locations guides can help with that - and consciously choose where to go for a reason, rather than on impulse.

72. If you get to a safe location early, and have some decent long-range weapons, try camping any buildings that are just outside the safe zone (by which we mean camping somewhere safe and looking at the buildings, not camping in them!) Keep a close eye on any doors and windows, and as the blue circle starts to close in, players will be forced out of hiding and into the open for you to pick off.

73. Trees aren't great cover. A forest is good visual cover if you need to move long-ish distances, but it's easy to forget that hiding behind a narrow tree still leaves you exposed on three sides - and your vision's heavily impared by the trunk in front of you anyway. Use them as a last resort!

74. When you get to the final three, if you're undiscovered, stay that way. Don't engage unless the kill is absolutely guaranteed, because the other two could easily wound and/or kill each other without you needing to risk death yourself. They'll also give away their positions in the process, which means you of course know where they are for the final face off.

Best of luck getting those Chicken Dinners!




PlayerUnknown’s Battlegrounds is a game in which 100 players are thrown into an open world island where their ultimate goal is to be the last person standing. You have access to a number of weapons and vehicles to choose from, which you’ll be using to traverse your way around to different houses in order to loot them. Since the island is a large open environment, trying to discover where your opponents are located is what creates the immersiveness and tactical appeal of PUBG. You can choose between a male or female default character and as you continue to play through the game, you earn Battle Points which can be used to purchase new clothing to make your character stand out via crates (items can also be purchased on Steam via real money). All of you start off on a faraway island from the main island you'll be going to, and once you're ejected from the plane it's pretty much up to you to survive.

Can your PC handle this game?